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	<title>xBlog: The original visual thinking weblog &#187; Interaction design</title>
	<atom:link href="http://www.xplane.com/xblog/interaction-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.xplane.com/xblog</link>
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		<title>A love letter to Designers</title>
		<link>http://www.xplane.com/xblog/2011/02/14/a-love-letter-to-designers/</link>
		<comments>http://www.xplane.com/xblog/2011/02/14/a-love-letter-to-designers/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 22:15:01 +0000</pubDate>
		<dc:creator>XPLANE</dc:creator>
				<category><![CDATA[Business of design]]></category>
		<category><![CDATA[Communications]]></category>
		<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Infodesign & graphics]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface design]]></category>
		<category><![CDATA[XPLANE news]]></category>
		<category><![CDATA[career]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[hire]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[love letter]]></category>
		<category><![CDATA[valentine's day]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[xplane]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=11731</guid>
		<description><![CDATA[http://www.xplane.com/jobs/]]></description>
			<content:encoded><![CDATA[<p>I bet you thought we forgot all about Valentine&#8217;s Day.</p>
<p><strong>We didn&#8217;t.</strong></p>
<p><iframe src="http://player.vimeo.com/video/19945137" width="466" height="262" frameborder="0"></iframe>
<p><a href="http://vimeo.com/19945137">A love letter to Designers</a> from <a href="http://vimeo.com/xplane">XPLANE</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Dear future XPLANE Designer,</p>
<p>We may not have met yet, but I suspect you’ll receive this letter as if it’s a call from a wayward kindred spirit. See, we’ve got this magic chemistry that’s precious and rare. In short, I’m looking for you. More directly, the world needs you. </p>
<p>First, let me tell you that XPLANE is unlike anywhere you’ve worked before. We give respect to Design by using it as a proper noun. We&#8217;re neither an advertising agency nor a marketing group &#8212; we&#8217;re a consultative Design studio wherein Designers employ the arts of listening, strategizing, creating and presenting on a daily basis. </p>
<p>Now that I have your attention, please allow me a few moments to tell you why you’re so very special. </p>
<p><span id="more-11731"></span>For starters, you have stunning visual chops. You have the talent, experience, and skill needed to deliver every time. Some of our best Designers on staff have advanced degrees, while others have no formal training at all. Wherever you land on the spectrum, you&#8217;re able to balance your academic credentials with an intuitive flair that leads to jaw-dropping and timeless visual Design. </p>
<p>This said, you know that great looking work isn’t everything; experience creation is your ultimate goal. Yes, you know the nuts and bolts of how to build interactive and print projects from the ground up, but the reason we&#8217;re interested in you is your ability to place yourself within the minds of your audience. You uncover what is interesting to them, mastermind what will surprise them, and formulate what will help them to best understand and retain what they experience. </p>
<p>You think like da Vinci. Everyone can draw, it&#8217;s true, but you can REALLY draw. Like, with a pencil. Or with a marker while standing in front of fifty people. You might even be able to draw with a tablet on your computer. What&#8217;s more, you can listen and draw at the same time. And chew gum. Kidding about the gum. Drawing is the start of every project we do and shepherding your Designs from inception to completion requires that you be a true renaissance man or woman to make the grade. </p>
<p>While I know you can find fulfillment in nearly every Design challenge, you can afford to expect a great variety. At XPLANE, you&#8217;ll work sometimes from a directional void and sometimes within strict guidelines. You won&#8217;t be making web banners because you&#8217;re an industry-agnostic multimedia ninja who is constantly asked to stretch into illustration, writing, motion, sound Design and much more. You&#8217;ll Design for varied industries and for some of the most exciting companies in the world, including many of the Fortune 100. Some currently active studio projects include mobile apps, interactive sites, touchscreen experiences, process maps, training courses, print campaigns, visual languages and animated movies. Diverse, right? Here are some examples: <a href="http://www.xplane.com/portfolio/">http://xplane.com/portfolio</a>. Here are some more: <a href="http://www.youtube.com/user/xplanevisualthinking">http://youtube.com/user/xplanevisualthinking</a>.</p>
<p>You’re not just a studio Designer &#8212; you travel well. We won’t keep you locked in some tower. In fact, you might be in Portland your first week, off to San Francisco for a few days, then straight to Vegas, then back to the studio. Maybe even a jaunt to Brussels. We have clients all over the world and guess what &#8212; we send our Designers to meet them at the beginning of almost every project, so make sure your passport is up to date. </p>
<p>You can appreciate sky-high limits. We&#8217;ll encourage you to try new things and you&#8217;ll have the freedom to be as creative as your project (and budget) allows. This means you&#8217;re a natural learner. You&#8217;re curious, even nosey. You&#8217;ll act autonomously but won&#8217;t feel alone in your endeavors. But be warned &#8211; with such freedoms, come great responsibilities. This job isn&#8217;t for the faint of heart. </p>
<p>Now in closing, I must ask, did you know that XPLANE was voted by our employees as one of Oregon Business Journal&#8217;s 100 best Places to Work? Yup. We&#8217;ve been working really hard to earn that title. We know that at the end of the day, it&#8217;s all about our people. They&#8217;re our most valuable asset. One more DYK &#8212; we&#8217;re also one of Oregon Business Journal&#8217;s Fastest Growing Companies for five years running. When you have great people with great talent, you attract great clients and create great work. </p>
<p>Now you know what we’re looking for. I can’t wait to hear your thoughts. </p>
<p>Much love,<br />
<a href="/">XPLANE</a> </p>
<hr />
&nbsp;</p>
<p><em>PS: If you feel that you’re right for us, please send your résumé, portfolio and references.</em></p>
<p><strong>How to apply</strong></p>
<ul>
<li>Portland studio: <a href="http://xplane.catchthebest.com/apply/7d3e/25b2">http://xplane.catchthebest.com/apply/7d3e/25b2</a></li>
<li>Amsterdam studio: <a href="http://xplane.catchthebest.com/apply/5b59/25b2">http://xplane.catchthebest.com/apply/5b59/25b2</a></li>
<li>St. Louis studio: <a href="http://xplane.catchthebest.com/apply/61d6/25b2">http://xplane.catchthebest.com/apply/61d6/25b2</a></li>
</ul>
<p>And good luck. We can&#8217;t wait to meet you! &lt;3</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>I want my stylus</title>
		<link>http://www.xplane.com/xblog/2010/10/27/i-want-my-stylus/</link>
		<comments>http://www.xplane.com/xblog/2010/10/27/i-want-my-stylus/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 16:09:40 +0000</pubDate>
		<dc:creator>Dave Gray</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface design]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Sketching & illustration]]></category>
		<category><![CDATA[Software & technology]]></category>
		<category><![CDATA[cursor]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[nib]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=10117</guid>
		<description><![CDATA[http://www.flickr.com/photos/davegray/5097025816/]]></description>
			<content:encoded><![CDATA[<p><em>Or, the nib cursor</em></p>
<p><a href="http://www.xplane.com/xblog/wp-content/uploads/2010/10/nibcursor.jpg" rel="lightbox[10117]" title="nibcursor"><img src="http://www.xplane.com/xblog/wp-content/uploads/2010/10/nibcursor.jpg" alt="" title="nibcursor" width="465" height="329" /></a></p>
<p>I love my iPad, but the finger-only interface has been a continuing frustration for me. As an artist and designer, I want to do things that I can easily do with a pen and paper, like write, scribble and sketch. But these are not things we typically do with our fingers, any more than we eat soup or salad with our fingers.</p>
<p>Apple apologists will say that you can sketch and write with the iPad, and indeed we can. Yes, and indeed we can also eat salad or even soup without utensils if it&#8217;s absolutely necessary. But that&#8217;s not ideal, is it? Over the years we&#8217;ve developed tools, like forks, spoons, knives and yes, pens, that make life easier. We should expect no less from our interface designers.</p>
<p><span id="more-10117"></span><br />
Recently I participated in a stimulating discussion on <a href="http://www.twitter.com/">Twitter</a> with user experience designers @docbaty, @daveixd, @mojoguzzi and @fred_beecher that left me thinking &#8212; could we solve this problem without changing the hardware? And indeed I think we can.</p>
<p>The problem that a pen solves (beyond carrying ink around) is that it gives the user the ability to &#8220;see where they are going.&#8221; Using your finger to draw on the iPad, or even one of the many styli that are available, has the tendency to hide the point of the virtual &#8220;pen,&#8221; thus hiding the path.</p>
<p>Now imagine an interface that allows you to use the natural gesture you use to write with a pen or pencil, and gives you a point that you can see. Suddenly you can see where you are going and the primary problem is solved.</p>
<p>One of the things that occurred to me this morning &#8212; which led to this insight &#8212; was that when Apple first &#8220;virtualized&#8221; the keyboard by adding it to the software interface instead of the hardware, there was a lot of initial resistance. I was one of those resisters. I couldn&#8217;t imagine using a phone without a physical keyboard. But over time, I learned to use the virtual keyboard and now I appreciate the additional flexibility that this interface gives me: to have more screen or less as the case demands.</p>
<p>Why not do the same with the stylus? A &#8220;virtualized pen&#8221; would answer most of my gripes and over time I would probably come to love it. I might even stop carrying a pen and paper around. And that would be an interface I could fall in love with.</p>
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		<title>Touch Gesture Reference Guide</title>
		<link>http://www.xplane.com/xblog/2010/04/23/touch-gesture-reference-guide/</link>
		<comments>http://www.xplane.com/xblog/2010/04/23/touch-gesture-reference-guide/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 20:34:00 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface design]]></category>
		<category><![CDATA[Software & technology]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=6428</guid>
		<description><![CDATA[http://www.lukew.com/ff/entry.asp?1071]]></description>
			<content:encoded><![CDATA[<p>Well, <a href="http://www.lukew.com/ff/entry.asp?1071">this looks quite nice</a>.</p>
<blockquote><p>The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.</p>
<p>The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures.</p></blockquote>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Victorian Infographics</title>
		<link>http://www.xplane.com/xblog/2010/01/05/victorian-infographics/</link>
		<comments>http://www.xplane.com/xblog/2010/01/05/victorian-infographics/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 15:58:22 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Infodesign & graphics]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Mapping]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[victorian]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=6404</guid>
		<description><![CDATA[http://bibliodyssey.blogspot.com/2009/12/victorian-infographics.html]]></description>
			<content:encoded><![CDATA[<p>Check out this <a href="http://bibliodyssey.blogspot.com/2009/12/victorian-infographics.html">sampling of beautiful vintage information design</a> over at the always-excellent BibliOdyssey:</p>
<blockquote><p>The David Rumsey Map Collection has now been online for ten years. [This] selection of carto-curios is from the latest batch of material uploaded to the site.</p>
<p>Rumsey is an internet hero of the first order. Following the success of his business he was able to afford to indulge his latent interest for all things cartographic and he assembled a massive collection of more than 150,000 items.</p>
<p>That might have been the end of the story: rich dude spends money on secret passion in obscurity. But Rumsey wanted to share his collection with the world and mere donation of his maps and atlases to a document repository didn&#8217;t seem like it would fully satisfy his magnanimous urges. From a five year old interview on SFGate: <em>&#8220;I realized that whichever institution I gave it to would lock it away, put it on a shelf,&#8221; </em>he says, with mild indignation. <em>&#8220;But just then the technology came along that would enable me to put it all up online, and it was obvious that this was the best way I could give it away to the public.&#8221;</em></p></blockquote>
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		<title>FlowingPrints</title>
		<link>http://www.xplane.com/xblog/2009/06/08/flowingprints/</link>
		<comments>http://www.xplane.com/xblog/2009/06/08/flowingprints/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 13:56:09 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Data visualization]]></category>
		<category><![CDATA[Infodesign & graphics]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=6298</guid>
		<description><![CDATA[http://flowingprints.com/about.html]]></description>
			<content:encoded><![CDATA[<p><a href="http://flowingprints.com/about.html">FlowingPrints</a>, brought to you by Nathan from FlowingData:</p>
<blockquote><p>FlowingPrints posterizes the hidden stories in data.</p>
<p>Not only are we creating more data every day, but data is growing more widely available from governments, organizations, and individuals. Big databases are just the first step though. We need to make sense of it all.</p>
<p>Enter FlowingPrints. As a project of FlowingData, FlowingPrints analyzes, interprets, and visualizes the meaning behind the data. The final result: posters that present beautiful stories in beautiful data.</p>
<p>FlowingPrints will announce whenever a poster is ready, and that poster will be available for a limited time. While previous posters will be digitally viewable in archives, only one poster will be on sale at any given time.</p></blockquote>
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		<item>
		<title>Interaction Design Pilot Year (Courses)</title>
		<link>http://www.xplane.com/xblog/2009/06/04/interaction-design-pilot-year-courses/</link>
		<comments>http://www.xplane.com/xblog/2009/06/04/interaction-design-pilot-year-courses/#comments</comments>
		<pubDate>Thu, 04 Jun 2009 13:21:58 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface design]]></category>
		<category><![CDATA[Learning]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/?p=6294</guid>
		<description><![CDATA[http://dkds.ciid.dk/]]></description>
			<content:encoded><![CDATA[<p><img src="/xblog/wp-content/uploads/2009/06/interaction_060409.jpg" width="465 />Check out <a href=">this gallery of student work</a>:</p>
<blockquote><p>The Interaction Design Pilot Year is a collaborative initiative between Copenhagen Institute of Interaction Design (CIID) and The Danish Design School (DKDS). Our aim is for students, faculty and staff to work together in a multi-cultural, multidisciplinary studio environment to co-create a new kind of education that is relevant for academia and industry.</p></blockquote>
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		<item>
		<title>The Designer&#8217;s Review of Books</title>
		<link>http://www.xplane.com/xblog/2008/11/26/the-designers-review-of-books/</link>
		<comments>http://www.xplane.com/xblog/2008/11/26/the-designers-review-of-books/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 15:40:37 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Graphic design]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Interface design]]></category>
		<category><![CDATA[Product design]]></category>
		<category><![CDATA[Web design & dev]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/2008/11/26/the-designers-review-of-books/</guid>
		<description><![CDATA[http://www.designersreviewofbooks.com/]]></description>
			<content:encoded><![CDATA[<p>&#8220;Although there are several good design websites that occasionally have book reviews, there didn’t seem to be a single place online where you could get constant updates and reviews of new (and sometimes old) design books.</p>
<p>Design books are often expensive and contrary – sometimes the book is worth having for the physical production values alone, sometimes for the images, sometimes for the words and, occasionally, for all three. We wanted to cover those elements in our reviews so that you know whether it’s worth owning.&#8221;</p>
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		<item>
		<title>Infoviz art</title>
		<link>http://www.xplane.com/xblog/2008/08/26/infoviz-art/</link>
		<comments>http://www.xplane.com/xblog/2008/08/26/infoviz-art/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 20:23:51 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Art & architecture]]></category>
		<category><![CDATA[Data visualization]]></category>
		<category><![CDATA[Infodesign & graphics]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/2008/08/26/infoviz-art/</guid>
		<description><![CDATA[http://www.slate.com/id/2197749/]]></description>
			<content:encoded><![CDATA[<p>A slideshow at Slate: &#8220;How artists are mining data sets to make you see the unseen&#8230;. Display an unwieldy mass of data in clever visual form and you may gain über-insight into questions you hadn&#8217;t yet put into words. That is the promise of information visualization, infoviz for short. The field has long helped scientists, engineers, and businesspeople see the unseen as it emerges from complex data: Users may spot promising molecules for pharmaceutical testing, for instance, or pinpoint glitches in a supply chain. As infoviz has matured, it has also caught fire as an art form, its center of gravity edging further from the pragmatic and closer to the expressive or the whimsically profound.&#8221;</p>
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		<title>Sketchboards: Discover Better + Faster UX Solutions</title>
		<link>http://www.xplane.com/xblog/2007/12/18/sketchboards-discover-better-faster-ux-solutions/</link>
		<comments>http://www.xplane.com/xblog/2007/12/18/sketchboards-discover-better-faster-ux-solutions/#comments</comments>
		<pubDate>Tue, 18 Dec 2007 17:02:29 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Sketching & illustration]]></category>
		<category><![CDATA[Visual thinking]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/2007/12/18/sketchboards-discover-better-faster-ux-solutions/</guid>
		<description><![CDATA[http://www.adaptivepath.com/ideas/essays/archives/000863.php]]></description>
			<content:encoded><![CDATA[<p>&#8220;The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners. Unlike the process that results from wireframe-based design, the sketchboard quickly performs iterations on many possible solutions and then singles out the best user experience to document and build upon.&#8221;</p>
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		<title>Visualization of Numeric Data: A Brief Historical Overview</title>
		<link>http://www.xplane.com/xblog/2007/10/29/visualization-of-numeric-data-a-brief-historical-overview/</link>
		<comments>http://www.xplane.com/xblog/2007/10/29/visualization-of-numeric-data-a-brief-historical-overview/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 15:30:30 +0000</pubDate>
		<dc:creator>Bill Keaggy</dc:creator>
				<category><![CDATA[Data visualization]]></category>
		<category><![CDATA[Interaction design]]></category>

		<guid isPermaLink="false">http://www.xplane.com/xblog/2007/10/29/visualization-of-numeric-data-a-brief-historical-overview/</guid>
		<description><![CDATA[http://dekstop.de/weblog/2006/01/visualization_of_numeric_data/]]></description>
			<content:encoded><![CDATA[<p>&#8220;The history of the modern info-graph starts sometime in the 17th century, and was closely linked with the development of methods of statistical analysis (early graphs show simple distribution curves of statistical data.) But it wasn&#8217;t until the 18th century when data visualization really took off, and people started to develop methods that we still use today.&#8221;</p>
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