I bet you thought we forgot all about Valentine’s Day.
We didn’t.
A love letter to Designers from XPLANE on Vimeo.
Dear future XPLANE Designer,
We may not have met yet, but I suspect you’ll receive this letter as if it’s a call from a wayward kindred spirit. See, we’ve got this magic chemistry that’s precious and rare. In short, I’m looking for you. More directly, the world needs you.
First, let me tell you that XPLANE is unlike anywhere you’ve worked before. We give respect to Design by using it as a proper noun. We’re neither an advertising agency nor a marketing group — we’re a consultative Design studio wherein Designers employ the arts of listening, strategizing, creating and presenting on a daily basis.
Now that I have your attention, please allow me a few moments to tell you why you’re so very special.
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Or, the nib cursor

I love my iPad, but the finger-only interface has been a continuing frustration for me. As an artist and designer, I want to do things that I can easily do with a pen and paper, like write, scribble and sketch. But these are not things we typically do with our fingers, any more than we eat soup or salad with our fingers.
Apple apologists will say that you can sketch and write with the iPad, and indeed we can. Yes, and indeed we can also eat salad or even soup without utensils if it’s absolutely necessary. But that’s not ideal, is it? Over the years we’ve developed tools, like forks, spoons, knives and yes, pens, that make life easier. We should expect no less from our interface designers.
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Well, this looks quite nice.
The Touch Gesture Reference Guide is a unique set of resources for software designers and developers working on touch-based user interfaces.
The guide contains: 1) an overview of the core gestures used for most touch commands 2) how to utilize these gestures to support major user actions 3) visual representations of each gesture to use in design documentation and deliverables 4) an outline of how popular software platforms support core touch gestures.
Check out this sampling of beautiful vintage information design over at the always-excellent BibliOdyssey:
The David Rumsey Map Collection has now been online for ten years. [This] selection of carto-curios is from the latest batch of material uploaded to the site.
Rumsey is an internet hero of the first order. Following the success of his business he was able to afford to indulge his latent interest for all things cartographic and he assembled a massive collection of more than 150,000 items.
That might have been the end of the story: rich dude spends money on secret passion in obscurity. But Rumsey wanted to share his collection with the world and mere donation of his maps and atlases to a document repository didn’t seem like it would fully satisfy his magnanimous urges. From a five year old interview on SFGate: “I realized that whichever institution I gave it to would lock it away, put it on a shelf,” he says, with mild indignation. “But just then the technology came along that would enable me to put it all up online, and it was obvious that this was the best way I could give it away to the public.”
FlowingPrints, brought to you by Nathan from FlowingData:
FlowingPrints posterizes the hidden stories in data.
Not only are we creating more data every day, but data is growing more widely available from governments, organizations, and individuals. Big databases are just the first step though. We need to make sense of it all.
Enter FlowingPrints. As a project of FlowingData, FlowingPrints analyzes, interprets, and visualizes the meaning behind the data. The final result: posters that present beautiful stories in beautiful data.
FlowingPrints will announce whenever a poster is ready, and that poster will be available for a limited time. While previous posters will be digitally viewable in archives, only one poster will be on sale at any given time.
this gallery of student work:
The Interaction Design Pilot Year is a collaborative initiative between Copenhagen Institute of Interaction Design (CIID) and The Danish Design School (DKDS). Our aim is for students, faculty and staff to work together in a multi-cultural, multidisciplinary studio environment to co-create a new kind of education that is relevant for academia and industry.
“Although there are several good design websites that occasionally have book reviews, there didn’t seem to be a single place online where you could get constant updates and reviews of new (and sometimes old) design books.
Design books are often expensive and contrary – sometimes the book is worth having for the physical production values alone, sometimes for the images, sometimes for the words and, occasionally, for all three. We wanted to cover those elements in our reviews so that you know whether it’s worth owning.”
A slideshow at Slate: “How artists are mining data sets to make you see the unseen…. Display an unwieldy mass of data in clever visual form and you may gain über-insight into questions you hadn’t yet put into words. That is the promise of information visualization, infoviz for short. The field has long helped scientists, engineers, and businesspeople see the unseen as it emerges from complex data: Users may spot promising molecules for pharmaceutical testing, for instance, or pinpoint glitches in a supply chain. As infoviz has matured, it has also caught fire as an art form, its center of gravity edging further from the pragmatic and closer to the expressive or the whimsically profound.”
“The sketchboard is a low-fi technique that makes it possible for designers to explore and evaluate a range of interaction concepts while involving both business and technology partners. Unlike the process that results from wireframe-based design, the sketchboard quickly performs iterations on many possible solutions and then singles out the best user experience to document and build upon.”
“The history of the modern info-graph starts sometime in the 17th century, and was closely linked with the development of methods of statistical analysis (early graphs show simple distribution curves of statistical data.) But it wasn’t until the 18th century when data visualization really took off, and people started to develop methods that we still use today.”