2nd
October
2000
“Edison’s astonishing invention of the phonograph in 1877, it was impossible to imagine that sound could be captured and played back later. In fact, sound was often given as the prime example of the impermanent: a rose that wilted and died as soon as it bloomed.”
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20th
September
2000
“Real-Time Systems for Fluid Abstract Expression: Painterly Interfaces for Audiovisual Performance The Audiovisual Environment Suite (AVES) is a set of five interactive systems which allow people to create and perform abstract animation and sound in real time. Each environment is an experimental attempt to design an interface which is supple and easy t
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12th
September
2000
Mmmm. Neat. “DOTCOM stands for Dot Communication, a space that offers graphic and sound communication by ‘dots.’ I’ve made this page in order to seek posibility of using WWW for musical purpose, other than uploading premade sound files. Before, WWW pages that was related to sounds where non-intractive, like in IUMA, most only had sound files to download. Of course there were sites that had GA change the sound intractively, but the results were too abstract and wasn’t that much fun. …And also, this is my first challenge to use graphical elements. At first, this page only generated score image from the pattern, but now it can generate sound from drawings.” [sic]
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7th
September
2000
“Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface.”
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31st
August
2000
A compelling and interesting approach to designing
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30th
August
2000
“The author [Nicolas Schöffer] creates ’sonic structures,’ or music, not with the usual background and perspectives of a musician but with those of a visual artist. In this article he discusses first the historic spatial and temporal limitations of music and the visual arts. He then describes how, in his sonic and visual experiments, he has attempted to liberate these artforms from their traditional bounds.”
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23rd
March
2000
“Although there is a well developed practice and culture of movie sound, computer applications are a new challenge because of the types of information to be conveyed and the interactivity between the user and the sounds. This thesis develops an approach to the design of sounds to support information processing activities.”
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23rd
March
2000
“Turn on your TV or radio, or just walk through the local mall and listen. Broadcast sound is everywhere. It is deliberately and painstakingly designed to induce laughter, to make you feel good and linger just a little longer while adding yet another item to your shopping cart or making a mental note to dash out and buy another product. In traditional media, sound is an integral persuasive element of the branding and buying experience. Now sit in front of your computer monitor and log onto the Web. Notice the difference? While logos twirl and Shockwave movies flutter, sound additions are rarely used online to create an immersive brand experience.”
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23rd
March
2000
“Quick — hum the Intel logo. Amazing how quickly those four notes — and the company behind them — come to mind, isn’t it? Intel has spent billions of dollars making sure that you associate those notes with its corporate identity every time you hear them: on the radio, on TV… and on the Web. Surprisingly, very few companies seem to have noticed that catchy jingles and memorable theme songs are as effective in the online realm as in traditional media. An established brand is perhaps the most valuable asset a business can claim, yet when the brands that large corporations have spent billions of dollars building are extended to the Web, they mysteriously become mute.”
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30th
November
1999
“Type some text and hear a .aiff, .wav or .au speak it to you in a Man, Woman, Child, Gnat, Coffee Drinker, Big Man, Raspy or Ridiculous voice.”
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7th
November
1999
“Prolific inventor Thomas Alva Edison (1847-1931) has had a profound impact on modern life. In his lifetime, the ‘Wizard of Menlo Park’ patented 1,093 inventions, including the phonograph, the kinetograph (a motion picture camera), and the kinetoscope (a motion picture viewer). Edison managed to become not only a renowned inventor, but also a prominent manufacturer and businessman through the merchandising of his inventions. The collections in the Library of Congress’s Motion Picture, Broadcasting and Recorded Sound Division contain an extraordinary range of the surviving products of Edison’s entertainment inventions and industries. This site features 341 motion pictures, 81 disc sound recordings, and other related materials, such as photographs and original magazine articles.”
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