xBlog: The visual thinking weblog
15th February 2008

The User Is Always Right: A Practical Guide to Creating and Using Personas

“How do we ensure that our Web sites actually give users what they need? What are the best ways to understand our users’ goals, behaviors, and attitudes, and then turn that understanding into business results? Personas bring user research to life and make it actionable, ensuring we’re making the right decisions based on the right information. This practical guide explains how to create and use personas to make your site more successful.”

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17th January 2008

Personas 99% Bad?

“Over the last few days, I’ve taken part in (and facilitated parts of) an intense workshop meant to define the user experience of a new product. In the room we had representatives from pretty much the entire team — software engineers, hardware engineers, industrial designers, interaction designers, marketing, brand, and even the CEO.

At the end of the first day, we found ourselves a little unmoored — even though we had talked about our presumed users (this project is to launch a brand new product into the market, so there are no existing users), the discussion was nebulous. We needed an anchor.

So on the morning of the second day we dove into a discussion of personas…”

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16th January 2007

Taking personas too far

“I don’t have to tell you that at Cooper, we love personas—how could we not?—and we’re glad to see continued excitement about them. That said, although personas are essential design tools, we think some people may be losing sight of the fact that they’re just tools, and tools with a specific purpose, at that. Lately, we’ve been seeing a lot of gold-plated hammers—unnecessarily elaborate communication about personas—and some fundamental misunderstandings about the relationships among research, personas, and scenarios.”

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18th December 2006

Personas and Outrageous Software: An Interview with Alan Cooper

“I asked Alan Cooper (over a rather echoing connection) why he is outraged by bad software, and how he developed the concept of ‘personas’. I was interested to hear the ‘father of Visual Basic’ say ‘What I need is a computer that doesn’t make me feel bad and a cellphone that doesn’t make me feel stupid’.” (Thanks infoDesign!)

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11th September 2006

The Persona Lifecycle: Keeping People in Mind Throughout Product Design

Book review: “The standard waterfall development model is extended by adding new phases at the beginning and end, then integrating ‘life process’ terms for a richer development cycle; i.e., conception, gestation, birth, maturation, adulthood, and retirement. The last five (of twelve) chapters are invited contributions from well-known systems designers and developers, including Larry Constantine and Jonathan Grudin. Embellished by voluminous examples and illustrations (contributed by the second author’s father), also included are case studies, lessons learned, good ideas, and practical details shared by persona practitioners from a variety of industries.” (Thanks InfoDesign!)

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10th March 2006

Why is it so Hard to Make Products that People Love?

“Business people don’t sit in their offices wondering how they can make a product uglier, and designers don’t want to create products that won’t sell. Everybody (usually) wants to do the right thing for the company, the products and the customers. So why do so many good designs get trampled during the product development process?”

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18th August 2005

Persona Non Grata

“Ever since Alan Cooper’s 1999 book ‘The Inmates are Running The Asylum’ was published, everyone is mad for personas. They’ve permeated the highest and deepest levels of organizations, and have become a standard interaction design tool. Whole projects are now built around creating them, and there’s a feeling that once you get a half dozen or so, your design problems will be solved. Presumably, your personas solve them for you.”

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14th February 2005

Key steps in creating your reader persona

“The first step in developing successful reader personas is to decide what readers you are not going to focus on. Good web management is often more about what you exclude than what you include.”

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15th December 2004

Three Important Benefits of Personas

“Next time you have a chance to watch someone reading a map, look for the first thing they do. They’ll likely do the exact same thing everyone else does: find themselves on the map. It doesn’t matter what kind of map it is, whether it’s of their neighborhood or an amusement park. They’ll open the map and find something that is personally meaningful, such as their house or their favorite roller coaster. Psychologists call this ‘grounding’ — the natural behavior of initially finding a known reference point in a foreign information space. Once the person has grounded themselves, they can then use the starting point to understand the rest of the space. While grounding helps people adjust to complex situations, it can be detrimental when it happens during the design process. If, while conjuring up an interface, designers ground themselves in the design, they run the serious risk of creating an interface that only they can use.”

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12th November 2004

Personas: Empathetic Focus

“The purpose of the Persona, I believe, is to add empathetic focus to the design. Empathetic focus. By focus I mean that the design must be clean and coherent. It is not a collection of features added willy-nilly through the life-span of the product, even if each feature by itself makes sense. Rather it is having a clear image of what the product is meant to be ó and what it is not meant to be ó and rejecting features that do not fit, only accepting ones that do.”

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15th September 2004

Making Personas More Powerful

“How can something that feels so right be so wrong? Personas ought to be one of the defining techniques in user-focused design. Lots of professionals create them, yet too often the personas end up being too vague to guide a productís focus. They often lack the detail to be useful in guiding low-level design trade-offs. And, as typically done, personas have been too narrowly focused.”

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7th April 2004

Personas For Content Development

“Itís been said that personas have a limited value when it comes to design. I can see the validity in some of those arguments. I personally see them as very helpful in helping to get some visibility to your users to stakeholders and clients. They can also be excellent discussion tools, but outside of that Iíve realized that their usefulness in the design process is fairly limited. Although, now that I think about it, I do find the actual creation of personas to be helpful in other ways. It forces you to connect with your readers and users and that is always a good thing. The personas themselves, well, they might be a bit over-rated. I use a bit of a scaled down technique I call persona sketching and that seems to be a bit more practical than the use of full blown personas. Where I find them the most useful, personally anyway, is as a writing tool.”

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23rd October 2003

Personas: Setting the Stage for Building Usable Information Sites

“Not long ago, I found myself at a newspaper with a Web team who wanted my usability services for a new entertainment site they were building. Our first meeting involved a spirited discussion about the site the team had long envisioned. As the talk of this feature, which functionality, and that content flew around the room, my stomach began to churn. Despite all the creative threads being spun, pulling together this site had the potential to be as awkward as needlepointing a three-piece suit. Something needed to be done very soon. Shortly thereafter, I introduced the Web team to Greg…”

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26th February 2003

An Overview of Personas

“A persona is a user profile that you can use to help make design decisions, as well as use to aid you in other ways. These profiles are created from your knowledge of your users, usually knowledge gained from user testing and research. Think of it as having a ‘virtual’ user to bounce ideas off and help you keep the goals of the user in mind on a day-to-day basis.”

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24th June 2002

Extreme design versus extreme programming

“[Alan] Cooper’s view is that the kinds of disasters that have always plagued the industry — most recently, the catastrophic outcomes of many CRM (customer relationship management) systems — are a result neither of poor strategy, nor of poor engineering, but of a failure to properly coordinate the two. The missing piece in his view is product planning and design, done according to a methodology that Cooper has devised and that his company practices.”

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