xBlog: The visual thinking weblog
23rd July 2008

Scrnshots

“Scrnshots.com is a community for designers to share screenshots of interesting and beautiful design.” (Thanks Jon!)

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16th July 2008

new iPhone nytimes GUI

Felix Sockwell: “Today the iPhone/ nytimes app releases. I’ve drawn GUI before but this one was special. For my news of choice and another chance to work with renowned web wizard Khoi Vinh and designer Caryn Tutino.”

posted in Interface design, Logos/Symbols | Permalink | Comments Off

19th March 2008

Evaluating the Wordpress 2.5 Interface

“Wordpress 2.5’s interface overhaul is getting closer, and now that I’ve been able to play with the release candidate, these are my thoughts.

The official Wordpress blog posted up a nice sneak peek into the Wordpress 2.5 release, and intriguingly enough, most of it seems to be an interface update thanks to the fine folks from Happy Cog. Excitedly, I grabbed the release candidate and installed it on my laptop to play with. While the experience was primarily positive, there were some things that irked me. This isn’t an exhaustive list by any means, but the ones that I felt most passionate about are here.”

posted in Interface design, Software/Hardware, Weblogs | Permalink | Comments Off

25th January 2008

Interface design and the iPhone

Edward Tufte: “The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information–too often leaving users with ‘Where am I?’ puzzles. Better to have users looking over material adjacent in space rather than stacked in time.

To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).

This video shows some of the resolution-enhancing methods of the iPhone, along with a few places for improvements in resolution.”

posted in Apple/Macintosh, Interface design | Permalink | Comments Off

18th October 2007

Microsoft Live Labs: Seadragon

“Seadragon is an incubation project resulting from the acquisition of Seadragon Software in February. Its aim is nothing less than to change the way we use screens, from wall-sized displays to mobile devices, so that visual information can be smoothly browsed regardless of the amount of data involved or the bandwidth of the network.”

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19th September 2007

New Minimalism in web interface design

“Web minimalism has come back as a trend in the summer of 2007. Rainfall Daffinson adores the concept of minimalism, zen culture and the essence of things. We chose 24 moments of minimalism web interface design in the last decade, selected several quotes to easily define the minimalism and represent some of the best new minimalism websites.”

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10th August 2007

design|snips

“design|snips was born out of my realization that most sites I add to my ‘Design’ folder are bookmarked because of a few elements that are really well designed. Whether it’s the headline style, callout boxes or other modules, I usually am inspired by a few key parts of each site. design|snips will collect and categorize these elements and hopefully help you when it comes time to start on a new interface.”

posted in Creativity, Interface design, Web design | Permalink | Comments Off

24th July 2007

Justifying Design Decisions

“The craft of graphic design is replete with ratios, rules of thumb, and math—all an attempt to rationalize decisions that otherwise fall to subjectivity. Finding justification for design decisions is important to me—I want to bring purpose and intent to my work and depend less on taste and opinion. But I often find myself designing on impulse or intuition—pushing pixels around the screen or lines down a sketchpad with no structure, no rationalization— just because it ‘looks right’. That haphazard and experimental process gives me a lot of freedom, but it isn’t really design.

I asked Mark Boulton, Andy Budd, and Jeff Croft, three designers I deeply respect, about designing on impulse versus intention. They each had something different to say, but they each presented a design process far more rationalized and justified than my own…”

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27th April 2007

Magic Ink: Information Software and the Graphical Interface

“The ubiquity of frustrating, unhelpful software interfaces has motivated decades of research into ‘Human-Computer Interaction.’ In this paper, I suggest that the long-standing focus on ‘interaction’ may be misguided. For a majority subset of software, called “information software,” I argue that interactivity is actually a curse for users and a crutch for designers, and users’ goals can be better satisfied through other means.” (Thanks Magnetbox!)

posted in Interface design, Software/Hardware | Permalink | Comments Off

10th April 2007

Design Patterns

A great Flickr collection of “random findings of consistent interfaces and design across the web.” In other words, lots of screenshots of login forms, 404s, footer designs, tag clouds, upload interfaces and more. Nice.

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23rd March 2007

Indie Tip #1: Build something you need

“Have you ever tried an application that looked great at first, but once you started using it, it just didn’t feel right? The UI was slick and the feature list looked perfect, but the workflow just wasn’t there? I see this all the time, and quite often it’s due to developers not using their own applications. They built something they thought would sell instead of something they needed, so they don’t see their software the way an end user would. They don’t notice the hundreds of little things that would make their applications easier to use, nor do they notice all the minor bugs that customers consider too small to report.”

posted in Interface design, Software/Hardware | Permalink | Comments Off

13th March 2007

Three Hypotheses of Human Interface Design

“I’m calling these hypotheses instead of laws because they have yet to be proven out through rigrous scientific study and critique. I’ve developed them merely from anecdotes and examples. However if these hypotheses survive the harsh critiques of PhDs with larger brains (and attention spans) who subject such assertions to sufficient controlled (reproduceable) experiments, then perhaps future generations may see fit to call them ‘laws’.” (Thanks Daring Fireball!)

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19th January 2007

More and less: Designing for high-stakes decisions

“Expanding the number of options often comes at the cost of finding solutions. Nowhere is this trend more evident than online—and the stakes have never been higher. Increasingly, our most significant decisions—such as whether or not to have a medical procedure or how to best to plan for retirement—are being made using web-based applications. As it turns out, many are poorly suited to helping us sort through the ever-growing range of possibilities. So why do these interfaces so often fail us when we need them most? And what unique challenges are there in designing systems that help us make high-stakes decisions?”

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30th November 2006

This Is What Happens When You Let Developers Create UI

“Deep down inside every software developer, there’s a budding graphic designer waiting to get out. And if you let that happen, you’re in trouble. Or at least your users will be, anyway…”

posted in Interface design | Permalink | Comments Off

18th August 2006

Where Where Where do I go to learn [interface design]?

[10:36] styloid: BTW have you seen any excellent interface guideline documents on line?
[10:37] styloid: mostly for assisting a very green IA/UE team
[10:39] christina_wodtke: yahoo’s pattern language library rocks

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