12th
September
2003
“Interactive narratives are informational and storytelling experiences designed and produced for the web. They leverage great design, visual journalism and rich-media content.” There are three areas to the site: Weblog, Searchable Database of Interactive Sites, Searchable Database of Resource Sites.
posted in Flash | Permalink |
11th
September
2003
“Interactives are one of the first experiments in interactive journalism. They are brief Web-based interactive visual explainers. They are designed to explain complex concepts or ideas. Of late, they are usually created in Macromedia Flash or Macromedia Director. Since the practice is new, different names are used to describe it — ‘Flash Infographics,’ ‘Motion Graphics,’ and ‘Interaction Graphics’ are some we’ve come across. We like ‘Interactives’ because it embodies interaction — the building block of the Web — and thus does not bring across any preconceived notions from the print world.”
posted in Flash | Permalink |
3rd
December
2002
posted in Flash | Permalink |
12th
November
2002
“I’ve worked with Flash for several years and have always been slightly dissatisfied with the markup needed to embed a movie in web pages. When I recently published a site in XHTML, my dissatisfaction with the markup grew as I realized that it simply wasn’t valid in this context and was bloating my pages to unacceptable levels. A leaner, standards-compliant method of embedding Flash movies was called for.”
posted in Flash | Permalink |
22nd
August
2002
“To prevent the infographic artists from getting bored somebody invented the web… But we still think like we do work for printed papers. I won’t suggest that we should concentrate on entertainment, but there’s a lot we can learn from game-design.”
posted in Flash | Permalink |
4th
April
2002
“Jason Farrell always told his customers that he could build anything using Flash and to prove his point he built his new home entirely out of Flash. Stepping onto the welcome mat out front sets in motion a colorful display of pictures and music while a soothing voice tells you how happy it is that you are visiting. Five minutes later, you are presented a doorbell in order to actually request entry.”
posted in Flash | Permalink |
27th
February
2002
“Making a character’s walk look realistic is a long-lost, and long-cherished, secret of animation. There’s no magic button to push, sadly, but the steps can be broken down into easily digestible bites that are easy to understand and recreate. And that’s just what this tutorial is going to show you how to do. In the pages that follow, I will show you how to build a simple walk cycle using an example character that I’ve kept fairly basic — with no detail or extreme style to distract you, applying the principles you learn here to your own designs later will be effortless.”
posted in Flash | Permalink |
13th
September
2001
Interactive Flash graphic describing the terrorist acts of 11 Sep 2001. Also, why the buildings fell: Reconstrucción de la caída de las torres. (In Spanish.)
posted in Flash | Permalink |
9th
August
2001
“Stop what you are doing. I mean it, stop everything. Take a look at your desk right there in front of you. Do you see it? It is covered with buttons and letters. It might have a cord that snakes out to the computer, and it may have another cord that attaches to the mouse. You see it now. It is your computer’s keyboard. It is the computer’s most frequently used input device, and it holds the keys to making your Flash projects far more usable than anything HTML can offer.”
posted in Flash | Permalink |
24th
July
2001
“The comparison is based on both fileformat specifications Macromedia Flash and SVG… Please note that this a comparison for people dealing with integrated dynamic content generation systems. We are aware, that both .SWF and .SVG have their particular advantages/disadvantages — in some parts they are concurrencing each other, in some not.”
posted in Flash | Permalink |
1st
May
2001
“A collection of tools, news and software for the Pocket PC that has all been created with Macromedia Flash. With Macromedia Flash and Generator, developers can create content and applications once and use for multiple platforms and devices. Unlike other platforms and application languages, the files here (Macromedia Flash) not only run on the Pocket PC but also run on Mac, PC and UNIX systems, watches and robots- on a wide variety of processors; Pentium, PowerPC, MIPS, ARM, SH3 and more.”
posted in Flash | Permalink |
10th
April
2001
“We’d like to invite you to install our new player and take it for a test drive. It has many exciting new capabilities, some of which you’ll be able to see in the 3D demos. Please install the player and give the movies a spin.”
posted in Flash | Permalink |
5th
April
2001
“No guarantee that any of this will work! These are ongoing experiments, in search of new forms of digital life by recombining elements of Flash, PHP, Perl, Java and other bits and pieces. If you haven’t already got it, you may need to install the Flash 5 plugin.”
posted in Flash | Permalink |
5th
April
2001
“The original intent of this white paper was to provide Macromedia Flash developers with the knowledge necessary to create user-friendly Macromedia Flash experiences on the Web. The need for this paper has never been more crucial, since many of the most vocal Web critics have recently portrayed Macromedia Flash content in a negative light. The claims that Macromedia Flash content is bad for the Web or that Macromedia Flash and usability are polar opposites are both myths.”
posted in Flash | Permalink |
26th
March
2001
“Flash is plagued by several inherent usability issues. Jakob Nielsen’s Designing Web Simplicity led me to the conclusion that for Flash to succeed as a medium, more than simple design issues must be solved. Most obvious of these technical hurdles, however, was the issue of Flash’s display size limitations.”
posted in Flash | Permalink |