xBlog: The visual thinking weblog
12th September 2003

Interactive Narratives

“Interactive narratives are informational and storytelling experiences designed and produced for the web. They leverage great design, visual journalism and rich-media content.” There are three areas to the site: Weblog, Searchable Database of Interactive Sites, Searchable Database of Resource Sites.

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11th September 2003

Interactive Visual Explainers — A Simple Classification

“Interactives are one of the first experiments in interactive journalism. They are brief Web-based interactive visual explainers. They are designed to explain complex concepts or ideas. Of late, they are usually created in Macromedia Flash or Macromedia Director. Since the practice is new, different names are used to describe it — ‘Flash Infographics,’ ‘Motion Graphics,’ and ‘Interaction Graphics’ are some we’ve come across. We like ‘Interactives’ because it embodies interaction — the building block of the Web — and thus does not bring across any preconceived notions from the print world.”

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3rd December 2002

Modern Living

Neat-o Flash art.

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12th November 2002

Flash Satay

“I’ve worked with Flash for several years and have always been slightly dissatisfied with the markup needed to embed a movie in web pages. When I recently published a site in XHTML, my dissatisfaction with the markup grew as I realized that it simply wasn’t valid in this context and was bloating my pages to unacceptable levels. A leaner, standards-compliant method of embedding Flash movies was called for.”

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22nd August 2002

An article about Flash-Infographics

“To prevent the infographic artists from getting bored somebody invented the web… But we still think like we do work for printed papers. I won’t suggest that we should concentrate on entertainment, but there’s a lot we can learn from game-design.”

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4th April 2002

Web Designer Builds Home out of Flash

“Jason Farrell always told his customers that he could build anything using Flash and to prove his point he built his new home entirely out of Flash. Stepping onto the welcome mat out front sets in motion a colorful display of pictures and music while a soothing voice tells you how happy it is that you are visiting. Five minutes later, you are presented a doorbell in order to actually request entry.”

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27th February 2002

Creating a Walk Cycle in Flash

“Making a character’s walk look realistic is a long-lost, and long-cherished, secret of animation. There’s no magic button to push, sadly, but the steps can be broken down into easily digestible bites that are easy to understand and recreate. And that’s just what this tutorial is going to show you how to do. In the pages that follow, I will show you how to build a simple walk cycle using an example character that I’ve kept fairly basic — with no detail or extreme style to distract you, applying the principles you learn here to your own designs later will be effortless.”

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13th September 2001

Oleada de atentados en EEUU

Interactive Flash graphic describing the terrorist acts of 11 Sep 2001. Also, why the buildings fell: Reconstrucción de la caída de las torres. (In Spanish.)

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9th August 2001

The Keys to Improving Flash Usability

“Stop what you are doing. I mean it, stop everything. Take a look at your desk right there in front of you. Do you see it? It is covered with buttons and letters. It might have a cord that snakes out to the computer, and it may have another cord that attaches to the mouse. You see it now. It is your computer’s keyboard. It is the computer’s most frequently used input device, and it holds the keys to making your Flash projects far more usable than anything HTML can offer.”

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24th July 2001

Comparing .SWF (Shockwave Flash) and .SVG (Scalable Vector Graphics)

“The comparison is based on both fileformat specifications Macromedia Flash and SVG… Please note that this a comparison for people dealing with integrated dynamic content generation systems. We are aware, that both .SWF and .SVG have their particular advantages/disadvantages — in some parts they are concurrencing each other, in some not.”

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1st May 2001

flashenabled.com / mobile

“A collection of tools, news and software for the Pocket PC that has all been created with Macromedia Flash. With Macromedia Flash and Generator, developers can create content and applications once and use for multiple platforms and devices. Unlike other platforms and application languages, the files here (Macromedia Flash) not only run on the Pocket PC but also run on Mac, PC and UNIX systems, watches and robots- on a wide variety of processors; Pentium, PowerPC, MIPS, ARM, SH3 and more.”

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10th April 2001

Macromedia Shockwave Player 3D Public Beta

“We’d like to invite you to install our new player and take it for a test drive. It has many exciting new capabilities, some of which you’ll be able to see in the 3D demos. Please install the player and give the movies a spin.”

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5th April 2001

urbanomic prototypes and development

“No guarantee that any of this will work! These are ongoing experiments, in search of new forms of digital life by recombining elements of Flash, PHP, Perl, Java and other bits and pieces. If you haven’t already got it, you may need to install the Flash 5 plugin.”

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5th April 2001

Developing User-Friendly Flash Content

“The original intent of this white paper was to provide Macromedia Flash developers with the knowledge necessary to create user-friendly Macromedia Flash experiences on the Web. The need for this paper has never been more crucial, since many of the most vocal Web critics have recently portrayed Macromedia Flash content in a negative light. The claims that Macromedia Flash content is bad for the Web or that Macromedia Flash and usability are polar opposites are both myths.”

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26th March 2001

The ‘Full Window Technique’ in Macromedia Flash

“Flash is plagued by several inherent usability issues. Jakob Nielsen’s Designing Web Simplicity led me to the conclusion that for Flash to succeed as a medium, more than simple design issues must be solved. Most obvious of these technical hurdles, however, was the issue of Flash’s display size limitations.”

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