13th
April
2004
“Welcome to my Hall of Technical Documentation Weirdness. On this page, I list wacky, bizarre, surreal and otherwise strange examples of technical documentation, particularly illustration. I welcome submissions, both written and visual. Note that I’m not looking for just bad technical writing ó†there are plenty of examples of that. I’m looking for the inexplicable, the surreal and the strange.”
posted in Technology | Permalink |
13th
April
2004
“Good-looking printed documents can complement protests, lobbying, and media work. This Saturday, Anne Rolfes and Iris Carter Brown from the Louisiana Bucket Brigade spoke about their campaign against Shell to stop polluting their neighborhood. They talked about a few of the ways reports and Web sites made a difference to people campaigning on the ground.”
posted in Politics | Permalink |
13th
April
2004
“There’s a lot of talk about the recently declassified White House brief that mentions a possible attack by Al Queda forces within the United States but nothing about the state of intelligence reports given to the President of the United States. I speak specifically to the design of the document. It’s clearly inefficient in its purpose to communicate the assessment of threats against the United States… Not satisfied with this problem I set out to create a better intelligence brief.”
posted in Information design | Permalink |
13th
April
2004
“A History of Picture Stories: Over 350 scrolldown pages of comics, or comics-related illustration, dating from 300 A.D. to 1929.” (Thanks Beautiful Stuff)
posted in Comics | Permalink |
13th
April
2004
“Howtoons are one-page cartoons showing 5-to-15 year-old kids ‘How To’ build things. Each illustrated episode is a stand-alone fun adventure accessible to all, including the pre-literate. Our Howtoons are designed to encourage children to be active participants in discovering the world through Play-that-Matters ó fun, creative, and inventive ó and to rely a lot less on mass-consumable entertainment.”
posted in Comics | Permalink |
13th
April
2004
“While the core purpose of this research is not to characterize the ways that people use menus, this result is a nice, planned-for bonus. In the visualizations below, users are making 4 clicks typically. The first starts the trial, hiding the target word, and reveals a top level category beneath the click. The user clicks the top level category starting the timer for subtrial 1…”
posted in Interaction design | Permalink |