xBlog: The visual thinking weblog
29th October 2002

GLITCH ART. The aesthetics of digital corruption.

“I’m going to show you how to glitch like a pro… Wait for something to go wrong, or force something to go wrong… Now you need to capture it before it decays… This is where the artistic bit comes in. You’ll probably want to crop the image to select the region of greatest interest…”

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29th October 2002

Top Ten Digital Photography Tips

“You’ve heard this before: Digital cameras do all the work. You just push the button and great pictures magically appear. The better the camera, the better the photos. Isn’t that right? Heck no! The truth is that you can make great photos with a simple consumer point-and-shoot camera, or take lousy shots with the most expensive Nikon. It’s not the camera that makes beautiful images; it’s the photographer. With a little knowledge and a willingness to make an adjustment here and there, you can squeeze big time photos out of the smallest digicam. To help you down the road to great image making, here are ten tips that will enable you shoot like a pro (without maxing out your credit card on all that expensive equipment).”

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29th October 2002

Making the Case for PHP at Yahoo!

“Running a high-performance dynamic website is a daunting task. The short development cycles needed to stay ahead of the competition demand a web-centric scripting language that is easy to maintain and update. We’ll explore a case study of one company (Yahoo!) that is making the transition to PHP from a proprietary server-side page language written in C/C++.”

posted in Scripts (JS/PHP/etc) | Permalink | Comments Off

29th October 2002

GLITCH ART. The aesthetics of digital corruption.

“I’m going to show you how to glitch like a pro… Wait for something to go wrong, or force something to go wrong… Now you need to capture it before it decays… This is where the artistic bit comes in. You’ll probably want to crop the image to select the region of greatest interest…”

posted in Technology | Permalink | Comments Off

29th October 2002

INUSE 6.2 - Handbook of User-Centred Design

“This handbook on user-centred design is intended for those responsible for commissioning or carrying out usability work during the development of interactive systems. It consists of 5 chapters which are summarised below.”

posted in Usability | Permalink | Comments Off

29th October 2002

Making the Visual Verbal

“Many positive things happen when you engage writing. You will understand your work better. You will be able to communicate more clearly about your work. You will affirm the strengths of your work. You will be able to chart your own artistic development over time. You may even be able to uncover the seeds that will provide future growth in your work.”

posted in Visual thinking | Permalink | Comments Off