xBlog: The visual thinking weblog

Filed in: Games

22nd August 2002

Sims, BattleBots, Cellular Automata God and Go

A Conversation with Will Wright by Celia Pearce: “Well, actually, the way to put it is that I’m trying to build the maximum possibility space in your head, not on the computer. (Laughter.) Okay. Because the possibility space on the computer is just a huge pile of numbers, but as far as you’re concerned that pile of numbers is the same as another pile of numbers…”

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Filed in: Interaction design

22nd August 2002

Sims, BattleBots, Cellular Automata God and Go

A Conversation with Will Wright by Celia Pearce: “Well, actually, the way to put it is that I’m trying to build the maximum possibility space in your head, not on the computer. (Laughter.) Okay. Because the possibility space on the computer is just a huge pile of numbers, but as far as you’re concerned that pile of numbers is the same as another pile of numbers…”

Comments are closed.