3rd
October
2001
“People usually associate rules and goals with work, often thought of as the opposite of play. And when work is tedious and rules too constraining or goal-driven, work could not be more opposite of play. However, when innovation and invention — essential components for growth — are included in the work objective, so must a modicum of engaged play. It’s during play that the mind takes the time to consider alternative actions which, in turn, allows creative thoughts to surface.”
posted in Creativity | Permalink |
3rd
October
2001
“5inch.com offers burnable media with pre-printed custom designs, as well as blanks, custom design, packaging and wearables.”
posted in Et cetera | Permalink |
3rd
October
2001
“Card Sorting is a technique for exploring how people group items, so that you can develop structures that maximize the probability of users being able to find items.”
posted in Information architecture | Permalink |
3rd
October
2001
“Dear Adobe, As a Webmaster, I confess that I wouldn’t want me as a Web visitor. I use an offbrand browser and refuse to open my browser window to more than about 640×480 pixels of my precious screen space. I suppress the loading of images whose URLs or dimensions suggest that they are ads. I dismiss, before it finishes loading, any window that I didn’t directly open. I don’t let animations run. Sometimes I turn off graphics entirely. I am, in short, no fun…”
posted in Web design | Permalink |
3rd
October
2001
“The purpose of this site is to support the exchange of ideas about next-generation user interfaces, focusing on approaches that go beyond the WIMP (Windows, Icons, Menus, Pointing Device) method on which most current user interfaces are based. The goal is to promote out-of-the-box thinking on how user interfaces might evolve to accommodate new classes of users and devices outside of the traditional PC domain.”
posted in Weblogs | Permalink |
3rd
October
2001
“The purpose of this site is to support the exchange of ideas about next-generation user interfaces, focusing on approaches that go beyond the WIMP (Windows, Icons, Menus, Pointing Device) method on which most current user interfaces are based. The goal is to promote out-of-the-box thinking on how user interfaces might evolve to accommodate new classes of users and devices outside of the traditional PC domain.”
posted in Interface design | Permalink |