26th
January
2001
David Strom’s Web Informant: “My friend Marc Prensky has written a wonderful and thought- provoking book entitled, Digital Game-Based Learning. Here is a short compilation of excerpts and ideas from the book that should stimulate your own thinking about how we learn and how corporations can become more effective at training their employees.”
posted in Games | Permalink |
26th
January
2001
“Because business is changing, the way people work is changing too. At Herman Miller, our researchers spend time looking ahead, anticipating our customers’ needs. As work processes evolve, workplaces evolve. Our researchers are staying ahead of the game by focusing on the future and the impact of change on worker effectiveness.”
posted in Industrial design | Permalink |
26th
January
2001
“Karim Rashid is one of the most prolific designers in the world. By his own count, he’s produced a staggering 800 products in the past seven years alone, everything from special-edition millennial manhole covers for Manhattan streets to the utility-chic packaging for Prada’s single-dose skincare line. One reason for this outpouring is that the 40-year-old designer immerses himself in technology, new materials and machines. He’s constantly besieged with new ideas, and so he doesn’t so much converse as think out loud.”
posted in Industrial design | Permalink |
26th
January
2001
David Strom’s Web Informant: “My friend Marc Prensky has written a wonderful and thought-provoking book entitled, Digital Game-Based Learning. Here is a short compilation of excerpts and ideas from the book that should stimulate your own thinking about how we learn and how corporations can become more effective at training their employees.”
posted in Learning | Permalink |
26th
January
2001
“One might be forgiven for thinking that the recent past was some kind of Golden Age of corporate identity design. What with the dot-coms and other New Economy companies springing up by their techno-optimistic thousands, many a young designer was handed a rich, once-in-a-career opportunity to limn a new company’s graphic identity from Square One. What many of these companies had in common, of course, was their desire to be seen as futuristic, dynamic, global, connected, fast — you know, kinda swooshy. At least that’s what must have gone into the creative briefs all those designers got handed by the various marketing departments in question, because that’s what they cranked out: swooshes by the Illustrator’d gigabyte, none of which bore up under the weight of their overdetermination.”
posted in Logos/Symbols | Permalink |