xBlog: The visual thinking weblog

Filed in: Games

11th October 2000

The Art and Science of Level Design

“A designer with tremendous traditional art or architectural experience will not succeed if he cannot grasp issues such as framerate, gameflow and pacing. A designer who understands these elements yet has no architectural or art experience is doomed to fail as well. …The best level designers are never afraid to step back and re-evaluate their content. Often this requires a period of respite from the work in question; distance can clear up a clouded mind. A great designer isn’t afraid to throw content out or re-work a concept that needs attention.”

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