25th
August
2000
“In this article, the fourth in the Fear of Style Sheets series, we will pay little heed to the way things should work. Instead, we will show you what does work in any ‘CSS-capable’ browser, no matter how old, inadequate, or semi-standards-compatible. If you wish to control your web typography with CSS (and why wouldn’t you wish to do that?), there are only two things that always work: 1. Use pixels. 2. Use nothing.”
posted in CSS | Permalink |
25th
August
2000
Nadav called it “Yahoo! for game development,” and he’s right. This is a nice, big, categorized collection of links.
posted in Games | Permalink |
25th
August
2000
“Much confusion and hyperbole surrounds discussions of the aesthetics of interactive computer events. This essay works to clarify some of this confusion by analyzing the differences between interactive and non-interactive events, reviewing the variety of forms included under the umbrella term of interactivity, and investigating the theoretical rationales offered to support claims of interactivity’s superiority derived from psychological, political, art historical, and technohistory sources. Building on this analysis, the essay suggests extensions to current GUI design canons that uniquely attend to interactivity as an aesthetic issue.”
posted in Interaction design | Permalink |
25th
August
2000
“The Scalable Vector Graphics format is a language for describing interactive animated vector graphics and more in XML and CSS (Flash describes them with binary code), developed by members of the World Wide Web Consortium. It’s human-readable (Flash files are not), very extensible and very effective. Currently one needs to get a plug-in for the browser; but hopefully, SVG will be supported by the major browsers soon. Then, one can seize all the advantages of SVG; it is an XML-namespace, thus it can be combined with any other XML-namespace.”
posted in Web graphics | Permalink |