xBlog: The visual thinking weblog
27th July 2000

Towards a Framework of Interaction and Experience As It Relates to Product Design

“What do we really mean by ‘designing the user experience’ and how do we use interaction design and product design to achieve user experience goals? Without some firm grounding, we felt that ‘user experience’ would become simply market-speak, or a stand-in phrase for usability. Our overall goals are lofty — to work towards a framework of how experience relates to interaction and product design.”

posted in Interaction design | Permalink | Comments Off

27th July 2000

Towards a Framework of Interaction and Experience As It Relates to Product Design

“What do we really mean by ‘designing the user experience’ and how do we use interaction design and product design to achieve user experience goals? Without some firm grounding, we felt that ‘user experience’ would become simply market-speak, or a stand-in phrase for usability. Our overall goals are lofty — to work towards a framework of how experience relates to interaction and product design.”

posted in Usability | Permalink | Comments Off

27th July 2000

Web Page Design: Implications of Memory, Structure and Scent for Information Retrieval

“The goal of this study was to discover the optimal design of multiple hyperlinks on a web page for information retrieval tasks. Of particular interest was the optimal depth versus breadth of the hyperlinks’ distribution across expertly categorized web content, with a particular emphasis on the importance of structure and labeling (or scent). The current study attempts to resolve several methodological as well as conceptual issues with past research on this topic, as well as tie the findings both to current research in information retrieval and web design for large information spaces. The differential effects of short-term memory and visual scanning will be examined as cognitive covariates in the experiment.”

posted in Web design | Permalink | Comments Off

27th July 2000

COMMON GROUND: A Pattern Language for Human-Computer Interface Design

“Each pattern description defines a context of use, a problem the designer needs to solve, a set of ‘forces’ pushing the designer in different directions, and a primary rule — and sometimes additional secondary rules — on how those forces might be resolved to best solve the problem. Examples are also provided, both good and bad; sometimes the bad examples show inappropriate uses of the pattern, and other times they show a situation in which the pattern should have been used but wasn’t.”

posted in Interface design | Permalink | Comments Off