5th
July
2000
“For every game that sets the high-water mark in design and/or game play, there are dozens of titles that don’t. Why is that? I’ve discovered a number of possible reasons. Many games are made by people who shoot from the hip instead of taking a good and proper aim at success, many designers are relatively new to their jobs and aren’t certain what’s expected of them, and few development companies have established a formal design processes for creating and implementing a game.”
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on Wednesday, July 5th, 2000 at 12:00 am and is filed under Games.
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5th
July
2000
“For every game that sets the high-water mark in design and/or game play, there are dozens of titles that don’t. Why is that? I’ve discovered a number of possible reasons. Many games are made by people who shoot from the hip instead of taking a good and proper aim at success, many designers are relatively new to their jobs and aren’t certain what’s expected of them, and few development companies have established a formal design processes for creating and implementing a game.”
This entry was posted
on Wednesday, July 5th, 2000 at 12:00 am and is filed under Web development.
You can follow any responses to this entry through the RSS 2.0 feed.
Both comments and pings are currently closed.